Quick-study glossary

IB Computer Science Key Definitions

Essential terminology for IB Computer Science (SL & HL) — 254 key terms with clear, exam-ready definitions. Search a term or browse A–Z to revise fast for Papers 1–3 and coursework.

A12 terms
AbstractionComputational Thinking
The process of simplifying complex systems by focusing on essential details while ignoring irrelevant ones.
Access modifiersOOP
Keywords that define the visibility and accessibility of class members (variables and methods).
AccessibilitySystems & SDLC
metric of how the technology or system suits people with some sort of disability
AdditionProgramming
The process of combining two or more values to produce a result.
Alpha testingSystems & SDLC
Testing conducted by developers in a controlled environment to catch major bugs before release
Ambient IntelligenceWeb Science
A digital environment that is sensitive, adaptive, and responsive to the presence of people.
AntivirusNetworks
Software that detects, prevents, and removes malware.
ArgumentsProgramming
Actual values passed to the parameters when the method is called.
Arithmetic Logic Unit (ALU)Hardware
A core digital circuit within the CPU that performs arithmetic and logical operations on binary data
AuthenticationNetworks
The process of verifying the identity of a user or entity.
Automated testingSystems & SDLC
Testing that uses software tools to execute tests, compare results, and report outcomes automatically without human interaction
Autonomous agentHardware
An entity that can perceive its environment through sensors and act upon it using effectors. They operate with a degree of independence, following algorithms to achieve specific goals
B10 terms
BackpropagationMachine Learning
An algorithm used to train neural networks by adjusting the weights of connections between neurons to minimize prediction errors.
BandwidthNetworks
The maximum rate at which data can be transmitted over a network, usually measured in bits per second (bps).
BandwidthHardware
The rate at which data can be transferred between components or over a network.
Beta testingSystems & SDLC
Testing that involves a group of real users testing the software in real-world conditions to provide feedback and identify issues
Binary searchProgramming
A search algorithm that repeatedly divides a sorted list in half to locate a target element.
BitHardware
The smallest unit of data in a computer, representing a binary value of 0 or 1.
Boolean logicHardware
A branch of algebra that deals with true or false values, represented as 1 and 0 in binary systems
Bubble sortProgramming
A sorting algorithm that repeatedly steps through the list, compares adjacent elements, and swaps them if they are in the wrong order.
Business mergerSystems & SDLC
The process occurs when two or more companies are combined into a single entity. It usually implies that the systems used in companies separately before should not have any issues when working together.
ByteHardware
Fundamental unit of data storage, which consists of eight bits
C25 terms
Central processing unit (CPU)Hardware
The primary component of a computer responsible for executing instructions and processing data. It performs arithmetic, logic, control, and input/output operations specified by the instructions in programs.
Centralised control systemHardware
A control system that relies on a single central computer to manage all processing and decision-making
Change ManagementSystems & SDLC
Systematic approach to transitioning individuals, teams, and organisations from a current state to a desired future state. It involves planning, implementation and monitoring.
ChildData Structures
A node that is directly connected and one level below another node.
ClassOOP
A blueprint for creating objects, defining their data (attributes) and actions (methods).
ClientNetworks
A computer or device that requests services or resources from a server
Client-server modelNetworks
A network architecture where clients request services and servers provide them
Client-Side ScriptingWeb Science
Refers to code that runs in the user's web browser, typically written in languages like JavaScript, HTML, and CSS.
Cloud ComputingHardware
The delivery of computing services (servers, storage, databases, networking, software) over the Internet ("the cloud").
CollectionProgramming
A group of related data items, such as a list of numbers, a set of names, or a dictionary of key-value pairs.
Collective IntelligenceWeb Science
The shared intelligence that emerges from the collaboration and interaction of a group of individuals or systems.
Command line interface (CLI)Hardware
A text-based interface is used to interact with a computer. Users type commands to perform tasks instead of using a graphical interface with buttons and icons.
Common Gateway Interface (CGI)Web Science
A standard protocol that allows web servers to interact with external programs, often written in languages like Perl or Python.
Complex QueryDatabases
A query that retrieves data based on multiple conditions, often using logical operators like AND, OR, and NOT.
Compound operationHardware
A sequence of fundamental operations combined to perform a more complex task.
Computer languageProgramming
A formal language used to communicate instructions to a computer.
Computer ModelingModelling
The process of creating a digital representation of a system or process to simulate its behavior under various conditions.
ConcurrencyComputational Thinking
The ability to execute multiple tasks simultaneously.
ConstantProgramming
A named storage location in memory that holds a value, which cannot be changed during the execution of a program.
ConstructorsOOP
Special methods used to initialise an object
ContextSystems & SDLC
background, environment, setting in which the new system will be appplied
Control systemHardware
A combination of devices and algorithms that automate tasks by monitoring and manipulating the environment
Control UnitHardware
A key component of the CPU that manages and coordinates all operations within the computer
CopyrightWeb Science
A legal right that gives creators control over how their work is used.
Correctness of a modelModelling
Refers to how accurately the model represents the real-world system it is designed to simulate.
D36 terms
Data compressionHardware
The process of reducing the size of digital data by encoding it more efficiently, so it requires less storage space or transmission bandwidth
Data Definition Language (DDL)Databases
A subset of SQL used to define and manage the structure of a database.
Data DictionaryDatabases
A centralized repository that stores metadata about the data in a database.
Data integrityNetworks
The accuracy and consistency of data as it travels from source to destination.
Data lossSystems & SDLC
Permanent or temporary unavailability of data due to various factors such as hardware failure, human error, or cyberattacks
Data MatchingDatabases
The process of comparing and linking data from different sources to identify records that refer to the same entity.
Data migrationSystems & SDLC
The process of transferring data between different formats, storage types, or computer systems.
Data MiningDatabases
The process of discovering patterns, correlations, and insights from large datasets using statistical and computational techniques.
Data ModelingDatabases
The process of creating a visual representation of the data and its relationships within a database.
Data RecoveryDatabases
The process of restoring lost, corrupted, or inaccessible data from backups or other sources.
Data structureData Structures
A way of organising and storing data so that it can be used efficiently in algorithms and programs.
Data testingSystems & SDLC
The process of testing involves inputting normal, boundary, abnormal, and extreme data to ensure the system handles all scenarios
Data WarehouseDatabases
A data warehouse is a centralized repository that stores data from multiple sources, collected over a period of time
DatabaseDatabases
A structured, persistent collection of related data that can be efficiently queried, inserted, updated and deleted usually managed by a database‑management system (DBMS).
Database AdministratorDatabases
An individual responsible for managing, maintaining, and securing a database system.
Database Management System (DBMS)Databases
Software that creates, stores, retrieves, and manages data in one or more databases.
Database SchemaDatabases
A blueprint that outlines how data is organised within a database.
Database SegmentationDatabases
The process of dividing a database into smaller, more manageable parts based on a specific feature or criterion.
Database TransactionDatabases
A single unit of work, consisting of one or more (SQL) operations which are executed atomically such that all changes take effect together (commit) or none do (rollback).
DebuggingProgramming
The process of identifying and fixing errors or bugs in the code
DecentralisationWeb Science
Refers to the distribution of control and decision-making across a network, rather than relying on a single central authority.
Decision TreeMachine Learning
A flowchart-like structure where each internal node represents a test on an attribute, each branch represents the outcome of the test, and each leaf node represents a class label or a prediction.
DecompositionComputational Thinking
The process of breaking down a complex problem into smaller, more manageable parts.
Dedicated Operating SystemHardware
An operating system that is specifically designed to meet the unique requirements of a particular device or application
Democratic webWeb Science
Emphasizes user empowerment, transparency, and equal access to information.
Deviation DetectionDatabases
Also known as outlier detection, it is the process of identifying data points that significantly differ from the majority of the data in a database.
Digital divideWeb Science
The gap between individuals, groups, or countries in terms of access to digital technology, such as the internet, computers, and mobile devices.
Direct changeoverSystems & SDLC
The new system replaces the old system immediately
Directed graphData Structures
A collection of vertices (nodes) connected by edges (links) that have a specific direction.
Distributed control systemHardware
A control system that spreads processing and decision-making across multiple independent nodes
DocumentationSystems & SDLC
All information collected during software development that involves the system. It helps people understand, use, and maintain the system
Domain Name Server (DNS)Web Science
A hierarchical and decentralized system that translates human-readable domain names (like www.example.com) into IP addresses (like 192.0.2.1) that computers use to identify each other on the internet.
Domain Name System (DNS) serverNetworks
A type of server that translates human-readable domain names (e.g., example.com) into IP addresses (e.g., 192.0.2.1) that computers use to identify each other on the network
Dry-run testingSystems & SDLC
A manual process where developers simulate the execution of code to predict outcomes
Dynamic data structuresData Structures
Data structures that can grow or shrink during program execution.
Dynamic Web PageWeb Science
A web page that is generated in real-time by the server, often using server-side scripts like PHP, ASP.NET, or Java Servlets, and can be customized based on user input or other factors.
E11 terms
EdgeData Structures
Connection between two nodes.
EfficiencyProgramming
A measure of how well an algorithm uses resources, such as time and memory, to solve a problem.
Email applicationHardware
Software applications that enable users to send, receive, and manage digital messages
Email serverNetworks
A server that manages the flow of emails within and outside a network.
Emergent Social StructuresWeb Science
The patterns of relationships and interactions among individuals or groups within a community or platform.
EncapsulationOOP
An OOP principle where data (attributes) and the methods that operate on it are bundled together within a class, while restricting direct access to the data to protect it from unintended interference.
EncryptionNetworks
The process of converting data into a coded format to prevent unauthorised access.
ErgonomicsSystems & SDLC
The design of products or systems to optimise human comfort and performance (efficiency)
ETLDatabases
Extract, Transform, Load (ETL) is a process used in data warehousing to collect data from different sources, transform it into a consistent format, and load it into a central repository for analysis and reporting.
ExceptionsProgramming
Unusual or unexpected events that disrupt the normal flow of a program.
ExpressivityWeb Science
The ability of a language or system to represent complex and detailed information.
F7 terms
FeedbackHardware
The process of using output data as input to adjust future actions
Feedback LoopsHardware
Mechanisms that use the results of previous actions to adjust future behaviour, helping the system improve or maintain performance
FIFOData Structures
First-In, First-Out principle.
File Transfer Protocol (FTP)Networks
Protocol used to transfer files between a client and a server over a network.
Flow chartComputational Thinking
A visual representation of an algorithm, using symbols to show the sequence, decisions, and processes involved in solving a problem.
FolksonomyWeb Science
A user-driven classification system that organizes information through collaborative tagging, relying on user-generated tags rather than a predefined structure.
Functional testingSystems & SDLC
Process of verification that each software function operates according to its specifications
G5 terms
Genetic AlgorithmMachine Learning
A search heuristic that mimics the process of natural selection to generate high-quality solutions to optimization and search problems.
GettersOOP
Methods used to retrieve the value of private attributes.
GoodputNetworks
The rate of usable data transfer, excluding protocol overhead and retransmissions.
Graphical user interface (GUI)Hardware
Visual interfaces that allow users to interact with applications through graphical elements such as windows, icons, menus, and pointers (WIMP).
Grid ComputingWeb Science
Involves connecting multiple computers, often geographically dispersed, to work together as a single virtual supercomputer to solve large-scale computational problems.
H3 terms
HardwareHardware
The physical parts of a computer system, including internal components like the CPU and RAM, and external devices like monitors, keyboards, and printers.
High-level programming languageProgramming
A programming language that allows programmers to write instructions using human-readable syntax, without needing to manage hardware details directly.
Human ResourcesSystems & SDLC
The people who work within an organisation, along with the department that manages hiring, training, and employee support.
I16 terms
IdentificationNetworks
The process of establishing the identity of a user or entity.
IdentifierProgramming
A name used to identify a programming entity, such as a class, variable, or method.
Information SystemSystems & SDLC
An organised combination of people, procedures, hardware, software, networks, (databases) and data that captures, stores, processes and delivers information to support decision‑making and control within an organisation.
InheritanceOOP
An OOP principle where one class (the subclass) can reuse and extend the attributes and methods of another class (the superclass).
Input deviceHardware
Hardware components that capture data from the environment and convert it into a form that a computer system can process
InputsComputational Thinking
The data or information is provided to a program to process.
Instance variableOOP
A variable defined in a class for which each instantiated object of the class has its own copy.
InstantiationOOP
The process of creating a specific object from a class.
Integration testingSystems & SDLC
Testing that ensures that different modules or components work together as expected
Intellectual PropertyWeb Science
Creations of the mind, such as inventions, literary works, and designs, protected by law.
Intermediate CodeHardware
Code that is not specific to any hardware architecture.
InternetNetworks
A global network of interconnected computers that communicate using standard protocols, such as the Transmission Control Protocol/Internet Protocol (TCP/IP).
Internet Protocol (IP)Networks
A set of rules that govern how data is transmitted across networks, ensuring communication between devices.
InteroperabilityWeb Science
The ability of different systems, devices, or applications to work together and exchange information seamlessly.
InterruptsHardware
Signals that inform the CPU of an event that requires immediate attention
IterationComputational Thinking
The repetition of a set of instructions or processes until a desired outcome is achieved
L5 terms
Legacy systemSystems & SDLC
System that is not supported anymore, but is still in use
Libraries of objectsOOP
Collections of pre-written classes and methods that can be integrated into programs.
LIFOData Structures
Last-in, First-out principle.
Link AnalysisDatabases
A technique used to identify relationships and connections between entities in a dataset.
Local variableProgramming
A variable declared within a method or block of code.
M10 terms
Machine codeHardware
The lowest-level programming language, consisting of binary instructions that a computer's CPU can execute directly.
Machine instruction cycleHardware
The fundamental process by which a computer's central processing unit (CPU) executes instructions. It consists of four main stages: fetch, decode, execute, and store.
MainframesHardware
Powerful computers designed for large-scale data processing and critical applications.
MetadataDatabases
Data that describes other data, providing information such as the content, format, source, or structure to help organize, find, and understand it.
MicroprocessorHardware
Integrated circuits that perform arithmetic, logic, and control operations
Mobile ComputingWeb Science
Refers to the ability to access and process data or perform computing tasks using portable devices such as smartphones, tablets, and laptops.
ModelModelling
A simplified representation of a system or phenomenon.
ModularityProgramming
The practice of dividing a program into smaller, self-contained units called modules.
Multi-Access EnvironmentHardware
An environment that allows multiple users to interact with a single computer system simultaneously.
Multi-Programming EnvironmentHardware
An environment that allows multiple programs to be loaded into memory simultaneously, with the CPU switching between them.
N10 terms
Naming conventionsProgramming
Rules for naming variables, functions, and other identifiers in a consistent and meaningful way.
Natural LanguageModelling
The language humans use to communicate, such as English, Spanish, or Mandarin.
Natural Language ProcessingModelling
NLP is a branch of artificial intelligence that enables computers to understand, interpret, and generate human language.
NetworkNetworks
A system where multiple computers or devices (nodes) are connected to share data, resources, and communicate with each other
Network ArchitectureNetworks
The design and structure of a computer network, including its physical and logical layout, communication protocols, and data transmission methods.
Network connectivityNetworks
The ability of a device to connect to local and global networks.
Network standardsNetworks
Agreed-upon rules and protocols that ensure interoperability between different devices and systems within a network. They define how data is formatted, transmitted, and received, allowing devices from various manufacturers to communicate seamlessly.
Neural NetworkMachine Learning
A computational model inspired by the human brain, consisting of interconnected nodes (neurons) that process data in layers to recognize patterns and solve complex problems.
NodeData Structures
A basic unit containing data and one or more pointers.
NormalizationDatabases
A process used to organize data in a database to reduce redundancy and improve data integrity.
O8 terms
ObjectOOP
A specific instance of a class, containing attributes and methods.
Object referencesOOP
Variables that store the memory address of an object rather than the object itself.
On-Premise systemSystems & SDLC
A system that is installed and run on a client's local hardware
Online InteractionWeb Science
A term that describes the transition of the web from a static collection of pages to a dynamic, interactive platform where users can create, share, and collaborate on content.
OntologyWeb Science
A formal, machine-readable representation of knowledge that defines a set of concepts and their relationships within a specific domain, providing a structured framework for organizing information.
Open StandardsWeb Science
Publicly available specifications that ensure compatibility and interoperability between different systems.
OperatorProgramming
A function that performs an operation on one or more operands.
OutputsComputational Thinking
The results or responses produced by the program after processing the inputs that are available to the user or another system.
P26 terms
PacketNetworks
A small, formatted unit of data that is sent across a computer network.
Packet switchingNetworks
A method of data transmission where information is broken into small units called packets. Each packet travels independently through the network and is reassembled at the destination.
Parallel runningSystems & SDLC
Both the old and new systems run simultaneously for a period.
Parameter variableProgramming
A variable used to pass data into a method.
ParametersProgramming
Variables used in methods to receive data from the caller.
ParentData Structures
A node that has one or more children.
Peer-to-peer (P2P)Networks
A decentralized network architecture where each participant (peer) acts as both a client and a server, sharing resources directly with other peers without relying on a central server.
PeripheralHardware
An external device connected to a computer that adds functionality, such as input (e.g., keyboard), output (e.g., headphones), or both (e.g., touchscreen)
Phased conversionSystems & SDLC
The new system is implemented in stages or modules over time
Pilot RunningSystems & SDLC
The new system is implemented in a small part of the organisation (a pilot site) before being rolled out fully
PointerData Structures
A reference to another node.
PoliciesHardware
The rules and guidelines for managing resources and user access within a system.
PolymorphismOOP
An OOP concept where a single method can take multiple forms, allowing for the definition of different behaviour while sharing the same method name.
Post-conditionsComputational Thinking
The outcomes that must be true after the function or algorithm has completed.
Pre-conditionsComputational Thinking
The requirements that must be met before a function or algorithm is executed.
Predictive modelingMachine Learning
A data mining technique used to make predictions about future outcomes based on historical data.
Primary memoryHardware
The only storage directly accessible by the CPU. It holds data and instructions currently in use, stored as binary machine code.
PrimitiveProgramming
A basic data type provided by a programming language.
PrivacyWeb Science
The right of individuals to control their personal information and decide how it is collected, used, and shared.
ProcedureComputational Thinking
A is a series of steps or actions that are followed to achieve a specific goal.
Process controlHardware
A system that automatically monitors and manages physical processes (like temperature, speed, or pressure) to maintain desired output
ProcessorsHardware
Components that analyse the data from sensors and decide what actions to take in the context of control systems
Program counterHardware
A special register that keeps track of the address of the next instruction to be executed.
ProtocolNetworks
A set of rules that defines how data is transmitted and received over a network.
PrototypeSystems & SDLC
Preliminary version of a system or product, designed to demonstrate its core features and functionality
PseudocodeComputational Thinking
A human-readable representation of an algorithm that combines natural language with programming constructs.
Q1 term
QueryDatabases
Instructions written in a query language (such as SQL) that retrieve and manipulate data from a database.
R10 terms
RecursionProgramming
Process when function calls itself within its own definition/body.
Redundant DataDatabases
Occurs when the same piece of information is stored in multiple places within a database or a data storage system.
Referential IntegrityDatabases
A fundamental concept in database management, ensuring that data remains reliable and accurate.
Relational Database Management System (RDBMS)Databases
A type of DBMS that organises data into two-dimensional tables (relations) linked by keys.
Relational DatabasesDatabases
A collection of data items with predefined relationships between them, organized as a set of tables with columns and rows.
Remote hostingHardware
Software hosted on external servers, accessed via the internet. Also referred to as cloud and SaaS (Software as a Service)
RetrievalHardware
The process of accessing data stored in memory or storage devices.
Return valueProgramming
The data that a method sends back to the code that called it.
RootData Structures
The topmost node of the tree.
RulesModelling
Statements that define the relationships between facts and actions.
S28 terms
SchedulingHardware
The process of determining which tasks or processes should be executed by the CPU at any given time.
Screen resolutionSystems & SDLC
The number of pixels displayed on a screen, affecting the clarity and detail of images.
Search EngineWeb Science
A software system that indexes and retrieves information from a database or the internet based on user queries.
Search Engine Optimization (SEO)Web Science
The process of optimizing web pages to improve their ranking in search engine results.
Selection sortProgramming
A sorting algorithm that repeatedly selects the smallest element from the unsorted part of the list and places it at the beginning.
Semantic WebWeb Science
An extension of the World Wide Web that enables machines to understand and interpret the meaning (semantics) of information by using metadata and ontologies to create a web of linked data.
Sequential search algorithmProgramming
An algorithm that checks each element in a list one by one until the target element is found or the end of the list is reached.
ServerNetworks
A device or program that provides services or resources to clients
Server-Side ScriptingWeb Science
Involves code that runs on the web server, using languages like PHP, Python, Ruby, or Node.js.
SettersOOP
Methods used to update the value of private attributes (in a controlled way).
Simple QueryDatabases
A query that retrieves data based on a single condition or criterion.
SimulationModelling
A model that behaves in the same way as a real-world entity or process.
SoftwareHardware
A set of programs, instructions, or data that directs computer operation and allows it to execute specific tasks
Software licenseSystems & SDLC
A legal agreement that defines how you can use, share, or modify a piece of software
SpreadsheetsHardware
Software applications that allow users to organise data in rows and columns
StakeholdersSystems & SDLC
People or groups who are affected by or interested in a new system. This includes users, clients, developers, managers, and investors.
StandardNetworks
An agreed-upon specification that ensures interoperability between different systems and devices.
StandardsWeb Science
An agreed-upon specification that ensures compatibility and interoperability between different systems and technologies.
Static data structuresData Structures
Data structures whose size is fixed at compile time.
Static Web PageWeb Science
A web page that is delivered to the user exactly as stored, without any server-side processing or customization.
StorageHardware
The process of saving data to memory or storage devices.
Storage Area Network (SAN)Networks
A specialised network that provides high-speed access to consolidated storage devices.
Sub-graphWeb Science
A smaller part of a larger graph, containing a subset of nodes and edges that maintain the original connections between those nodes.
Sub-proceduresComputational Thinking
Smaller, reusable blocks of code that help break down complex problems into manageable parts.
SubtreeData Structures
The portion of the tree rooted at a particular node, consisting of that node together with all of its descendant nodes and the edges connecting them.
SupercomputersHardware
Computers that are specialised for complex mathematical calculations and simulations.
SurveillanceWeb Science
The monitoring of individuals or groups using technology, often without their knowledge or consent
System resourcesHardware
The hardware and software components that enable a computer to function effectively.
T9 terms
Test CaseModelling
A set of conditions or inputs used to evaluate whether a simulation program produces the expected output.
Three-Dimensional VisualizationModelling
Involves creating and displaying 3D models of objects, environments, or data.
ThroughputNetworks
The actual rate of successful data transfer is often lower than the bandwidth due to various factors.
Transmission Control Protocol (TCP)Networks
Protocol which ensures reliable, ordered, and error-checked delivery of data between applications.
Transmission mediaNetworks
The physical pathway or channel through which data is transmitted from one device to another in a network
Tree traversalData Structures
The process of visiting each node in a tree data structure in a specific order.
Truth tableHardware
A tool to show all possible combinations of input values (usually true or false) and their corresponding output for a logical operation or Boolean expression
Two-dimensional arrayData Structures
A data structure that organizes data in a grid-like format. It consists of rows and columns, allowing you to store and access data using two indices.
Two-Dimensional VisualisationModelling
The representation of data or information in a flat (two-dimensional) space, such as a graph, chart, or image.
U8 terms
Ubiquitous computingWeb Science
Also known as pervasive computing, is the concept of embedding computing technology into everyday objects and environments, making it seamlessly integrated and accessible.
UMLOOP
Unified Modelling Language (UML) is a standardised visual language used to model the design of software systems.
Uniform Resource Identifier (URI)Web Science
A string of characters that uniquely identifies a resource on the internet.
Unit testingSystems & SDLC
Testing individual components or modules of the software in isolation
URLWeb Science
A Uniform Resource Locator (URL) is a specific type of URI that provides the address of a resource and how to access it.
UsabilityDatabases
The ease with which users can create, manage, and interpret data.
UsabilitySystems & SDLC
metric of how the technology or system suits everybody
User Acceptance Testing (UAT)Systems & SDLC
Validation process that ensures the software meets user needs and requirements before final deployment
V7 terms
VariableProgramming
A named storage location in memory that can hold a value, which can be changed during the execution of a program.
ViewDatabases
A virtual table created by a query that presents data in a specific format without modifying the underlying tables.
Virtual Local Area Network (VLAN)Networks
A logical grouping of devices within a LAN, allowing them to communicate as if they were on the same physical network, even if they are not.
Virtual machineHardware
A virtual machine (VM) is a software-based emulation of a physical computer.
Virtual memoryHardware
A technique that allows a computer to use secondary storage (e.g., a hard drive) as an extension of primary memory (RAM).
Virtual Private Network (VPN)Networks
A technology that creates a secure and encrypted connection over a less secure network, such as the Internet and allows remote users to access a private network as if they were directly connected to it.
VisualizationModelling
The process of representing data or information graphically to make it easier to understand, analyze, and interpret
W7 terms
Web browserWeb Science
Software applications that allow users to access and navigate the World Wide Web
Web CrawlersWeb Science
Automated programs that systematically browse the internet to collect information from web pages.
Web IndexingWeb Science
A critical process that enables search engines to organize and retrieve information efficiently from the vast expanse of the internet.
Web pageWeb Science
A web page is a digital document accessible through a web browser, typically written in HTML and often enhanced with CSS and JavaScript to provide structure, style, and interactivity.
Web Page StructureWeb Science
The organization and layout of elements on a web page, including headers, navigation menus, content sections, and footers.
Word processorsHardware
Software applications designed for creating, editing, and formatting text documents
World Wide WebWeb Science
WWW is a system of interlinked hypertext documents and resources, accessed via the Internet using web browsers.